
Section 01
Training is how players improve their attributes over time. It runs automatically every day at 10:00 AM ET. After training completes, players receive attribute gains based on their scheduled training, and their energy updates.
| Drill | Primary | Secondary |
|---|---|---|
| Batting Cages | Contact | Power |
| Bullpen | Pitching | Arm |
| Long Toss | Arm | Fielding |
| Fielding | Fielding | Speed |
| Sprinting | Speed | Fielding |
| Weightlifting | Power | Arm |
| Conditioning | Stamina | Speed |
Each drill improves its primary attribute the most and its secondary attribute a fair amount. Every drill also gives small amounts of progress to the other attributes, so a fielding drill still nudges speed and arm a little, for example.
Pick drills based on the attributes you most want that player to improve.
Each player has 10 training points you can assign. The more points you assign, the harder that player trains.
More training points means:
Fewer training points means:
Reducing training points is how you rest a player.
Once you set a player's training schedule, it keeps running automatically each day. You don't need to update training every day for it to work.
A simple schedule is much better than no schedule.
Stronger managers may adjust training over time based on:
Energy represents how worn down a player is from training and playing. Training harder costs more energy. Training lighter can help a player recover energy.
Important
If projected energy is getting too low, reduce training points or use a recovery item.
Every night at midnight ET, the game checks whether players suffer injuries. A player's energy affects injury risk. The lower their energy, the more likely they are to get injured.
| Injury Type | Meaning |
|---|---|
| Minor | A smaller injury with lighter penalties |
| Major | A more serious injury with stronger penalties |
| Catastrophic | A severe injury with major consequences |
Injuries can cause:
| Item | Effect |
|---|---|
| Sports Drink | Restores a player's energy to full |
| First Aid Kit | Instantly heals an injured player |
Sports Drinks are useful when you want to keep training a player but avoid pushing their energy too low. First Aid Kits are useful when a player is injured and you want to heal them immediately.
Tuesday is the offseason day. During the offseason reset:
This gives every team a fresh start before the next season begins.
Some managers push bench players harder because they're less important in games. It can work, but it comes with risk.
