Tiny Teams Baseball

Section 01

TRAINING, ENERGY & INJURIES

How training works

Training is how players improve their attributes over time. It runs automatically every day at 10:00 AM ET. After training completes, players receive attribute gains based on their scheduled training, and their energy updates.

The seven training drills

DrillPrimarySecondary
Batting CagesContactPower
BullpenPitchingArm
Long TossArmFielding
FieldingFieldingSpeed
SprintingSpeedFielding
WeightliftingPowerArm
ConditioningStaminaSpeed

Each drill improves its primary attribute the most and its secondary attribute a fair amount. Every drill also gives small amounts of progress to the other attributes, so a fielding drill still nudges speed and arm a little, for example.

Pick drills based on the attributes you most want that player to improve.

Training points

Each player has 10 training points you can assign. The more points you assign, the harder that player trains.

More training points means:

  • more potential attribute gains
  • more energy spent
  • higher risk if the player's energy gets too low

Fewer training points means:

  • fewer attribute gains
  • less energy spent
  • more opportunity for the player to recover energy

Reducing training points is how you rest a player.

Scheduled training

Once you set a player's training schedule, it keeps running automatically each day. You don't need to update training every day for it to work.

A simple schedule is much better than no schedule.

Stronger managers may adjust training over time based on:

  • which attributes a player needs
  • how much energy the player has
  • whether the player is injured
  • whether the player is a starter or bench player
  • the long-term role they want the player to fill

Energy

Energy represents how worn down a player is from training and playing. Training harder costs more energy. Training lighter can help a player recover energy.

Important

The energy shown on the training screen is projected energy after the next training session, not necessarily the player's current energy. When you adjust training points, the screen updates to show where the player's energy is expected to be after training runs.

If projected energy is getting too low, reduce training points or use a recovery item.

Injuries

Every night at midnight ET, the game checks whether players suffer injuries. A player's energy affects injury risk. The lower their energy, the more likely they are to get injured.

Injury TypeMeaning
MinorA smaller injury with lighter penalties
MajorA more serious injury with stronger penalties
CatastrophicA severe injury with major consequences

Injuries can cause:

  • attribute penalties during games
  • reduced training gains
  • worse overall development while injured

Recovery items

ItemEffect
Sports DrinkRestores a player's energy to full
First Aid KitInstantly heals an injured player

Sports Drinks are useful when you want to keep training a player but avoid pushing their energy too low. First Aid Kits are useful when a player is injured and you want to heal them immediately.

Tuesday offseason recovery

Tuesday is the offseason day. During the offseason reset:

  • all player injuries are healed
  • all players recover to 100 energy

This gives every team a fresh start before the next season begins.

Beginner strategy

  1. Set training for every player.
  2. Avoid accidentally training important starters down to very low energy.
  3. Watch projected energy when adjusting training.
  4. Use fewer training points when a player needs rest.
  5. Use Sports Drinks or First Aid Kits when needed.

Some managers push bench players harder because they're less important in games. It can work, but it comes with risk.

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