
Section 10
Your manager level represents your long-term team progression. Managers start at Level 1 and can climb to a maximum of Level 10. Your manager level increases by 1 at the end of each completed season.
As your manager level increases, your salary cap also increases by roughly $500,000 to $700,000 per level, giving you room to keep improving your roster.
Your salary cap limits how much total player salary your team can carry. The salary cap exists to make roster-building meaningful. You can't simply fill your team with every superstar you find.
Instead, you have to make choices. You may need to decide between:
Good managers aren't just looking for the best players. They're looking for the best team they can build within the cap.
A player's salary can increase as they improve. When a player gains attributes or earns new talents, their salary may go up.
That means developing a player can make them better, but it can also make them more expensive to keep. Adding a new talent may even push your team to the salary cap.
If you're at the cap, you may not be able to:
To create salary cap space, you may need to:
The salary cap is one of the main strategy systems in Tiny Teams Baseball. It forces you to think like a manager. You might have to ask:
There isn't always one correct answer. Some teams build around a few elite players. Others prefer depth, balance, or cheaper developing players.
At the end of each season, you can upgrade one training facility. Training facilities improve specific drills. When a facility is upgraded, players using that drill gain attributes faster.
For example, if you upgrade a facility tied to Batting Cages, every player assigned to Batting Cages benefits from improved training gains.
Facility upgrades are a long-term way to shape your team's development.
That's the whole guide. If something doesn't click, you want to swap strategies, or you just want to hang out with other managers, jump in the Discord. We're around.
