
Section 02
Every player has seven attributes:
| Attribute | What It Means |
|---|---|
| Contact | How likely the player is to make contact when swinging |
| Power | How hard and far the player can hit the ball |
| Speed | How fast the player runs on the bases and in the field |
| Fielding | How reliably the player catches the ball and avoids errors |
| Arm | How hard and far the player can throw |
| Pitching | How skilled the player is at throwing quality pitches |
| Stamina | How well the player handles training and recovers energy |
Contact affects how likely a player is to swing and hit the ball when it's pitched. Higher Contact makes a player more likely to put the ball in play.
Power affects how far a player can hit the ball when they make contact. Higher Power increases the chance of harder-hit balls, extra-base hits, and home runs.
Speed affects how fast a player runs. This matters on the bases and in the field. Fast players can stretch hits into extra bases, steal bases at higher levels, and cover more ground defensively.
Fielding affects how cleanly a player catches the ball and transfers it to throw. Good fielders are valuable at positions where missed plays or slow exchanges can turn into extra bases or big innings.
Arm affects how hard and far a player can throw. It matters for outfielders making long throws, infielders throwing across the diamond, catchers stopping stolen bases, and pitchers throwing with velocity.
Pitching affects how skilled a player is at throwing pitches. It represents more than throwing hard. Pitching helps with pitch quality, movement, and more difficult pitches that require skill.
Stamina affects training and energy recovery. Higher Stamina helps a player:
Players also have archetypes. An archetype describes a player's natural genetic tendencies. It hints at which attributes that player is naturally built to develop.
Most archetypes have one or two primary strengths, then a broader attribute profile behind them. Some are common, some are rare.
Batter archetypes
| Archetype | Strengths | Description |
|---|---|---|
| Brute | Power · Arm | What he lacks in athleticism, he makes up for with raw strength. |
| Flash | Speed · Fielding | Pure wheels and leather. |
| Hawk | Fielding · Arm | Glove, arm, and range. Nothing gets past him. |
| Scout | Speed · Contact | All-around athlete. Runs, throws, and finds the gaps. |
| Slugger | Power · Contact | Lives in the batter's box. Squares it up and launches it. |
| Spark | Contact · Speed | Puts the ball in play and legs it out. |
Pitcher archetypes
| Archetype | Strengths | Description |
|---|---|---|
| Ace | Pitching · Arm | Born to pitch. The bat is a formality. |
| Gunner | Arm · Pitching | Throws gas. Not much else. |
| Weaver | Pitching | Nibbles the corners. Lives to see the ninth. |
Rare archetypes
| Archetype | Strengths | Description |
|---|---|---|
| Two Way | Pitching · Contact | A bat and an arm. Rare to find, never easy to manage. |
| Wildcard | Randomized | A unique player whose development potential is random across attributes. |
