
Section 05
Talents are one of the biggest sources of strategy in Tiny Teams Baseball. Attributes tell you what a player is naturally good at. Talents change how that player performs, what situations they're best in, and what role they should play on your team.
Talents can affect:
Players can gain talents in multiple ways.
One common way is through training thresholds. On a player's training screen, you may see boxes with numbers in them. When that player reaches the required number in that attribute, they earn a Pick 3 Talent Choice: you're shown three talent options and choose one to add to that player.
When choosing a talent, think about what you want the player to become. You can pick based on:
There isn't always one correct answer.
Sometimes you'll want to double down on a player's strengths. Give a great power hitter another talent that helps them hit home runs. Other times you'll want to patch a weakness. Give a strong hitter a talent that helps them be less of a defensive liability.
Talent choices are important, but they're not meant to feel punishing. Talents are additive boosts. Even if you don't pick the perfectly optimal talent, your player is still gaining something useful.
Sometimes your plan for a player will change over time. If a player isn't progressing the way you hoped, you have options:
The goal isn't to make every decision perfectly. The goal is to keep improving your team.
Players can also gain talents through a Talent Book, a reward item that lets you apply a talent to a player you choose.
This creates an important decision:
Manager Tip
